//
// Created by yyl on 2021/11/25.
//

#ifndef GLSL3LIB_SIMPLESHADER_H
#define GLSL3LIB_SIMPLESHADER_H

#include <BaseEntity.h>
#include "../shader/BaseShader.h"

class SimpleShader : public BaseShader {
public:
    void Init() override;


    void Draw(int screenW, int screenH) override;



private:


};


#endif //GLSL3LIB_SIMPLESHADER_H
